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Arthur MAUGENDRE
Arthur MAUGENDRE
Lead Artist
Paris, France

Summary

Arthur Maugendre is a seasoned 3D artist and environment designer with over a decade of experience crafting rich, immersive worlds for virtual reality, video games, and interactive storytelling. With a foundation in traditional drawing and a lifelong passion for video games, Arthur’s work sits at the intersection of emotion, technology, and visual art.

He has contributed to a wide range of celebrated immersive experiences, including the award-winning cosmic VR journey SPHERES, the sensory-driven short Umami, and the emotionally charged JFK Memento, which recreates a pivotal moment in history with powerful realism. His work on The Dawn of Art, a stunning VR recreation of the Chauvet Cave, brought ancient storytelling into the modern age—and, along with JFK Memento, helped earn nominations that led to his membership in the Television Academy as a VFX artist.

Arthur’s environments are never just digital spaces—they are atmospheric, emotionally resonant worlds designed to support powerful narratives. His approach combines technical precision with a strong artistic vision, enabling him to work seamlessly across creative, historical, and cinematic VR productions.

Beyond studio work, Arthur is an active creator in the immersive media community, participating in game jams and personal projects to continue pushing the boundaries of interactive art. He believes that VR and digital sculpture are part of a living art history—tools that make storytelling more engaging, accessible, and deeply human.

As a member of the Television Academy, Arthur continues to advocate for immersive and interactive work as part of the broader landscape of cinematic innovation.

Skills

Environment Design3D ModelingDigital SculptingDigital PaintingPBR TexturingPhysically Based Rendering

Software proficiency

Blender
Blender
3ds Max
3ds Max
Mudbox
Mudbox
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine

Productions

    • Music Video
      Playing with Fire
    • Year
      2025
    • Role
      Art Director
    • Company
      Albyon
    • Video Game
      Collective Body
    • Year
      2025
    • Role
      Art Director
    • Company
      Albyon
    • Movie
      Rembrandt
    • Year
      2025
    • Role
      Technical Artist
    • Company
      Albyon
    • Movie
      In the current of being
    • Year
      2025
    • Role
      VFX Technical Artist
    • Company
      Floreal
    • Video Game
      Mobile Suit Gundam : Silver Phantom
    • Year
      2024
    • Role
      VFX Artist
    • Company
      Bandai Namco FIlmworks
    • Video Game
      Inua
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Arte
    • Movie
      Gloomy eyes
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Arte
    • Movie
      Battlescar
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Arte
    • Movie
      JFK Memento
    • Year
      2023
    • Role
      Lead Artist
    • Company
      Targo
    • Movie
      Behind the Dish
    • Year
      2022
    • Role
      VFX Artist
    • Company
      Targo
    • Movie
      On the morning you wake (to the end of the world)
    • Year
      2021
    • Role
      LookDev Artist
    • Company
      Novelab
    • Video Game
      Kaiju Run
    • Year
      2021
    • Role
      Game Artist
    • Company
      Homa Games
    • Video Game
      Attack on Giants
    • Year
      2021
    • Role
      Game Artist
    • Company
      Homa Games
    • Video Game
      Master Cut
    • Year
      2020
    • Role
      Game Artist
    • Company
      Ketchapp
    • Movie
      The Dawn of Art
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Novelab
    • Movie
      Drip Drop
    • Year
      2019
    • Role
      VFX Artist
    • Company
      Novelab
    • Video Game
      SNCF - Immersive Learning
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      Novelab
    • Movie
      A Jester's Tale
    • Year
      2019
    • Role
      Props Artist
    • Company
      Novelab
    • Video Game
      Assassin's Creed Odyssey
    • Year
      2018
    • Role
      Level Artist
    • Company
      Ubisoft
    • Movie
      Atomu
    • Year
      2018
    • Role
      VFX Artist
    • Company
      Novelab
    • Video Game
      Umami
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Novelab
    • Video Game
      Spheres Songs of Spacetime
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Novelab
    • Video Game
      Merck Curiosity
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Novelab
    • Movie
      Grand Châtelet
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Novelab
    • Video Game
      Unrest VR
    • Year
      2017
    • Role
      Senior Environment Artist
    • Company
      Novelab
    • Video Game
      Cities of Tomorrow
    • Year
      2016
    • Role
      Lead Environment Artist
    • Company
      Siradel
    • Commercial / Advertisement
      Connectram
    • Year
      2015
    • Role
      Lead Environment Artist
    • Company
      Siradel
    • Video Game
      Santiago Deseado
    • Year
      2015
    • Role
      Lead Environment Artist
    • Company
      Siradel
    • Video Game
      Nimes 3D Model
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Siradel
    • Video Game
      Brest 3D Model
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Siradel

Experience

  • Lead Artist at Stereolabs
    Paris, FR
    September 2024 - January 2025

    - Lead the artistic team

    - Create realistic environments for simulation

  • Lead Game Artist at Targo
    Paris
    October 2021 - July 2024

    -Create games for Oculus Quest 2

    - Lead the artistic team

    - Create realistic environments for VR games

    - Create VFX for VR games

  • Senior Game Artist at Homa Games
    Paris, France
    August 2020 - September 2021

    - Art direction and game design of hyper casual games for mobile

    - Create advanced shaders, materials and VFX

    - Train, mentor and coach junior artists

    - Soft Launched 30 prototypes on the mobile stores

    - Put 3 games in iteration

    - Launched 2 games

  • Senior Game Artist at Ketchapp
    Paris, France
    July 2019 - August 2020

    - Art direction and game design of hyper casual games for mobile

    - Create advanced shaders, materials and VFX

    - Train, mentor and coach junior artists

    - Soft launched 23 protoypes on the mobile stores

    - Put 3 games in iterations

    - Launched 1 game

  • Senior Environment Artist at Novelab
    Paris, France
    January 2017 - July 2019

    - Environments design and production for VR movies, games and experiences on PC and Mobile.

    - Animation and production of videos for VR movies, games and experiences on PC and Mobile

    - VFX design and production

    - VFX pipeline design

    - Characters production

    Clients : Google, SNCF, Merck, Atlas V, Protozoa Pictures...

  • Level Artist at Ubisoft
    Québec, Canada
    September 2016 - December 2016

    - Design of Mycenaean and Minoan Ruins for the game Assassin's Creed Odyssey

    - 3D assets design, concept design and concept arts

  • Lead 3D artist at Siradel
    Rennes, France
    June 2010 - August 2016

    - Design and Production of applications, videos, virtual models, for communication about smart cities

    - Realtime environment production pipeline design

    - Projects and Art Team management

    - Train, mentor and coach junior artists

    - Tool devlopment with R&D programers

    Clients : Engie, Véolia, Architecture Studio, ZTE, France Télévision, Nîmes Métropole, BMO